Hello everyone!
Looking forward to GC2, I was wondering whether or not attacks on neutral or friendly factions will still be handled the same way they were in GC1, i.E. an attack on a ship automatically causes a declaration of war.
I personally always preferred the way it was handled in MOO3 as it mirrors the behaviour of real world governments in similar cases. This means, that an attack does not automatically cause war, but might be responded to with sanctions or a limited military response, depending on the graveness of the casus belli.
Similar behaviour is also seen throughout Science Fiction universes (Babylon 5, for examble, or Star Trek - usually it takes more than a single destroyed trading vessel to cause a faction to DoW one another) and would, imho, add to the realism and epic character of the game.