Just some tweaks we put in this weekend that should show up for the next beta release:
- Hostile civ spawn events (Snathi, etc.) will no longer occur to civs with the Pacifist trait.
- Research district base benefit increased from 3% to 5%
- Manufacturing district base benefit increased from 3% to 5%
- Life Support module added for ship design, increases range by +8.
- Fixed a bug that allowed the AI to stupidly declare war without much of a military simply because they were pissed off.
- Fixed a bug that allowed the AI to end transports with insufficient escorts
- Updated the planet window and unit list to fix problems with accessing data and citizens on the screen. Improved the layout and fonts.
- Disease related events blocked from triggering if the player is a synthetic civ).
- Endcap Technologies: These are technologies that are unlocked if you get the corresponding endcap cultural progression trait. They are very expensive so that researching them is only viable late game.
- Post-Sentience tech now increases citizen diligence by 0.2 per turn
- Technological singularity now creases the research on the CAPITAL WORLD by 1% every turn. (this is very powerful for tall empires)
- Consensus end cap tech now provides the player a +0.1 diplomacy buff per turn until everyone loves you.
- Dream of Utopia end cap tech now results with the capital world of the civ generating +5 more influence per turn every turn. Note that this is a very expensive end game tech.
- Glorious legacy end cap technology results on every planet generating an additional 5% more influence per turn. Again, these are techs that requires completing a cultural progression tree category and then researching the extremely expensive tech.
- Coordinated travel end cap technology results in every ship getting +0.1 more moves per turn every turn (max of 100 additional moves per turn).
- Individual Divinity end cap technology results in all citizens getting a +0.1 buff to every stat every turn.
- Cultural Influence tech restore to Synthetic races so that galactic challenges will work (hat tip: Manhattan)
- New Tech: Interstellar Cartography. Increases moves cap by +1. Requires Starbase Modules tech to research.
- Exotic Agriculture requires the Farmer species trait
- Anomaly detection now provides +1 to moves
- Ship maint decrease when ships in orbit removed
- Ships that start their turn in friendly territory now get a 50% buff to their moves that turn.
- Base ship movement reduced from 3 to 2 now that ships get a 50% buff in friendly territory.
- Capital Mainframe research bonus increased from 20% to 25%
- Supply Depot requires Xeno Industrialization now
- Altarian focus changed from Pacifism to Egalitarianism.
- Cultural Progression trait changes:
- Sovereign Identity gives all planets a 20% buff to planetary resistance (to culture flipping)
Cheers!