I am pretty excited about the things I'm seeing.
While I'm not the lead designer on the game, I am the overall Product Manager this time so all new work comes across my screen first.
There's been a lot of technological improvements not just to PCs in the last few years but to compilers.
For you C++ coders out there, consider this: GalCiv III was made just after C++ 11 started getting added into Visual Studio. C++ 14, 17 and much better and C++ 20 is already supported by the latest VS builds.