Sure thing here's what's happening the Star Control universe as Summer comes to an end.
So the original plan was that we would team up with a partner for the console version since we have never released a console version. The lawsuit kind of messed with that and with the game now out a year we'll have to port it ourselves. We got the game onto Linux last Winter and are working on getting the Dev kits now though the team is tied up on some other large-scale projects so we won't be able to revisit this until next year.
Re Earth Rising
So we got most of the VO done this Summer and Ep3 done in July. However, it took longer than expected to get all the VO recorded. It's done now and going through QA. We *hope* to release Ep3 in the next few weeks. We are on part 4 now (Earth Rises) which, fingers crossed, will arrive in November.
Ep3 will be the largest of the 4 episodes for Earth Rises.
Re What's next:
So we are in preproduction now for the sequel. Preproduction means design, story boards, engine work. Part of our engine update involved making our asset system compatible with Sins of a Solar Empire.
As Founders know, Star Control: Origins was a pretty challenging project. I took over the project about a year before ship to "get it done".
The sequel will be story-driven still but it won't have a linear story. Instead, it'll be a more open-universe style game with a lot of replayability. So picture some Rimworld type elements in it.
I don't have any ETA on the sequel though. Our schedule for next year is pretty booked. We've been hiring up more engineers and artists this Summer for the upcoming projects.
One thing we do want to do is port the game to consoles before we do serious work on the sequel so that the sequel can come out on multiple platforms at the same time.