Although Multiplicity is working great on some/most of my software, I'm finding that (specifically) mouse drags seem to be getting 'amplified' in some software/games.
A small mouse drag results in an extreme motion of the on-screen item (on the Secondary PC), even though non-drag mouse movement works fine. It's like the distance the physical mouse is moved gets multiplied before the data is transmitted to the software.
What could be causing this? What tests can I try?
Actually, in some games, even the non-drag (in game) menu mouse pointer movement is getting multiplied, causing it to fire across the screen in large steps.
In some cases, there will actually be TWO mouse pointers... the in-game one, and the Windows one.
Multiplicity KVM Pro Win 7 Premium (Primary and Secondary)