As the Tywom like to say, HELLO, BEST FRIENDS!
Just playing the start of a new GalCiv III v3.1 game with the Star Control DLC added. Let's take a look at what we can expect.
The Setup
Players have been asking for a way to customize the colors further than what was possible before and now they can do it. So if you're into ship designing, you're in for a real treat!

Here is my super tame but very custom color scheme.

Just starting up my game here with my custom civilization "Little Tiny Frogs".

I soon meet the Tywom, but without a universal translator, there's know way to know what they're saying yet.

The Mu'Kay are very much into "federation" building. Keep an eye on them.

The cute but dangerous Mowlings are in. As cuddly as they are, they start with the most powerful starting-unit in the game: Jeff. Luckily, they are peaceful.

The United Planets. This is where you can see how the art style of the Star Control aliens got tweaked a bit to fit in better with the GalCiv style.

It doesn't take long for the the ever aggressive Drengin and Yor and Krynn to begin going to war. Just keep in mind that in Galactic Civilizations, the civilizations try to act rationally and towards their unique traits. That means: If you add the heroes from Star Control into your game, you will want to mix them up with some baddies.

The Mowlings are not shy about asking for help if they need it.

My spies give me a lookout on the Tywom home world. Take a close look at their citizens!

Meanwhile, the new ship parts (which are animated) allow the Mu'Kay ships to get a pretty distinctive style.

Speaking of cool ship styles. The Mowlings may have the best ship design I've seen in the game yet. They're relatable yet still somewhat alien.

As I stop for the day, my observers spot two fleets of Mu'Kay ships heading towards Drengi. Don't underestimate the Mu'Kay!

The end of the Drengin Empire...

I think you guys are going to like this. The changes in v3.1 that are also being released should make this a pretty special update.