Beta 1 is fast approaching and we want to give you a tentative schedule of what to expect.
BETA 1: November 16
This is the Super-Melee beta.
Super-Melee is a ship vs. ship combat game. In it, you assemble a fleet of ships. You have a total of 100 points to use for your fleet with ships costing between 5 and 20 points depending on the ship.
You will be able to battle against the computer with various difficulty level or against other players via the Internet in either ranked or unranked play.
The Ship Crafter will also be enabled in Beta 1 (yay!) which means you'll be able to design your own ships and share them via Steam Workshop and play with and against those ships. If you want to play with custom ships, you will be able to choose custom multiplayer where you will see a list of games where the host can set up the rules for that game.
BETA 1A: November 30
This will largely be a bug fix of Beta 1. Our Founders group have done amazing work in helping us iron out connectivity issues, lag, video card compatibility, sound effects, balance, etc.
This beta will about refining the experience. There will be endless "ship X is OP" posts and "game is broke" posts that this Beta 1A will address.
BETA 1B December 14
This will add some new ships to the mix. This build will have more balance and bug fixes too but it's main focus will be to incorporate some of the initial feedback we get. We believe this build will also support local multiplayer (2 people, 1 keyboard) and have refined game controller in.
The general idea is that over Christmas, we want you and your friends to be able to get together and play the game with your Steam/Xbox/PS controllers.
Speaking of friends. We expect to also have the taunting system in for this build.
As it stands now, it is looking like there will be no actual NDA requirement for this builds. However, we do intend to make a few "hoop jumps" so that players understand that yea, this is really and truly a beta and not a demo.