5. New Influence System
Is new influence system going to be a currency? I posted something about one week ago.
"Influence as a currency-influence generated by planets and starbases are now used for diplomacy options such as tech trading, treaties, and declaring war, etc. With some treaties requiring influence maintenance. Civilizations can trade and conduct diplomacy with each other anytime instead of waiting X amount of turns. Players must now make the decision on what to use the influence points on. No more civilization A meeting B, C and D early game and immediately trading 30 techs between the four civilizations, higher techs required much more influence to trade. Influence points can also be used to affect the United Planets. I usually skip influence structures in my games, this change would make influence structures and starbases more useful."
4. Quality of life improvements
A. Ideology screen- Icons added to ideology screen. If mousing over icons, it shows the stats of the structures. Similar to icons on planet tiles with resources if players mouse over them. Allows players to see the stats of structures before hand.
B. War score: After war starts, points are rewarded for ships destroy, planets capture, legions of troops kill, etc. Civilizations are more likely to accept peace if their war score is low, or they could ask for help. Keeps individual and team war scores, players can see previous scores.
C. Event log-I really missed the event log from GC2. "The X civilization colonized planet X in year X (turn 10)"
"X civilization declared war on the x civilization in year X (turn 50)
D. Auto renaming of starbase- if you upgrade or change a starbase to a specific type of starbase, the naming will automatically change to that type.
Ex. "General Starbase Earth 123456" name will change to "Mil Starbase Earth 123456" if you upgrade it to be a military starbase.
E. Black market: Civilizations can buy, sell or trade resources from the black market. Number of resources available depends on how much other civilizations have sold. Can "Order" or "Fill Order" Players sometimes run out of resources too often.
F. Colony Capital Relocation-This has long frustrated me since the beginning. When colonizing a new planet it puts the capital in a random location instead of asking where to put it.
G. "A better tech tree interface/UI - Similar to Endless Space/Endless Legend or Civilization: Beyond Earth. Their tech tree is a web going in four directions, left, right, up and down, that means you get to see all techs on the same screen at once, no more clicking/scrolling back and forth between screens in each tech category. Players can zoom out and zoom in, filter by tech, name, search, queue research, etc. The tech interface in GC3 might be good 10 years ago for GC2."
I really hate the outdated tech UI/interface after playing other 4x games. Posted back in April 2015.