Thanks again for a cool game, im still enjoying it.
Now can we please get a mechanic that works with team play when an ally quits/drops/is killed.
The current mechanic is somewhat lacking. When the player quits/drops/is killed only his nexus dies, but all his buildings and things remain in play, as a game that is promoting large numbers of players, i find this mechanic rather off putting. Since if my ally quits/drops/is killed he is now more of a burden to me. Can we please either:
-share all ally assets OR
-territory come under our control
-all territories become neutral
-ally assets come under an AI control (for dropped players)
this current mechanic just makes a large area of dead territory to me, yet my enemy can capture it and gain res income, i cant do anything with it, and usually it really is dead territory since the defences were all destroyed when the enemy fought their way in to kill my ally.
all current day RTS games find a way to deal with players when they quit/drop/are killed... can we also.. the larger the number of players on a team the worse this problem becomes. essentially if u lose an ally u are even more hindered than u should be