The once per planet ideology improvements had the points generated changed from 1 every 10 turns to 1 every 5 turns, however the description of the ideology trait still says 1 every 10 turns.
This applies to the other two as well.
Thanks for the report, I am currently re balancing the all ideology improvements, I will make sure the new descriptions are correct before 1.7 locks.
Yay for Ideology passes!
Several also need their English checked from what I've seen
And PLEASE make sure all of them work correctly.
Are you balancing just the ideology buildings or the ideologies in general? It is good that each early building now gives a point every 5 turns rather than 10, since for those of us who don't play enormous galaxies where we colonize dozens of planets it can be quite slow to progress thru the traits unless you are zealous and attack and conquer.
I play mostly Malevolent, using the top 3 lines of traits and have a couple of comments.
1) In the Aggression line the Dangerous trait unlocks advanced transport modules. However, I find this is basically a useless trait since these modules take up 45 space vs 25 space for a normal module. I think they should both be 25 space.
2) In the Greed line, Slave Masters allows for slave trade routes which do almost nothing. +5% manufacturing to one planet is almost nothing when you're planet likely already has +400% mfg. Increasing that to +405% is almost useless, Please take a good look at that trait.
Thx .. neilkaz ..
Yay for yay for Ideology passes!
That sounds redundant. What I mean is that continued progress in little things can easily go unnoticed and underpraised. Ideology is one the things that adds a layer of flavor to the game as well as interesting mechanics. Continued progress on things like that improve the game as a whole. Subtle but significant. So, thanks to Mormegil for the work and thanks to Larsenex for pointing it out.
neilkazI will take a look at those, i will be doing a balance pass in general, but in particulate i was referring to the improvements. I am trying to find a way to make all ideology traits and awards, scale better with map size, and planet count.
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