So what’s the big deal with 1.7? We’re redoing the way starbases are managed. Starting with 1.7, players can click on a starbase, choose what they want to build and then send out an order to the shipyards that sponsor them and mini-constructors will be produced and automatically sent to the starbase.
This is an AMAZING update.
75%+ of the time I spend ingame is on creating constructors and sending them to starbases since the "request constructor" button doesn't work 4 out of 5 times.
Since you are trying to remove this unnecessary micromanagement can I please ask for one more thing...
Under the "Govern" menu (top of the screen), create a new tab called Starbases.
Here you should be able to see a sort of matrix with checkboxes showing which starbase already has which improvement and how many constructors are on the way, sortable by Mining, eco, military and so on.
I've made a little example of this:
http://snag.gy/Dwb3t.jpg
If we could build modules directly from this tab, that would be amazing. I'm always playing on Insane maps, you can imagine how many starbases I have to deal with.
Also, please make these buttons (Govern) bindable and so that we can scroll through planets/starbases with the scrollwheel or left/right arrow (keyboard) instead of having to click the left/right arrows at the top of the screen.
Ok, I better stop before I turn this into a massive wall of text.
Really looking forward to 1.7.