weve nerfed them internally.
How did something like that get past the QA? 1 mauler in a Substrate army can take out all of the T2s on PHC army unless there is enough nemesis and you get lucky with targeting..
I just played a game vs much lower ranked substrate player who just spammed T2s and dreads and almost beat me despite my superior numbers. For some reason his maulers decided to disappear and reappear in the engagements. Whats with the invisible units?
I've observed one mauler with few support units taking down almost full health hyperion in less than 3 seconds
There is also very quickly growing list of old and new bugs recently like unable to select units, units cannot move, chat gets stuck in fade, units warping around the battlefield, bad connection to host causes serious framerate issues, clicks dont register, cannot issue queued move orders if waypoint is set too near to the wanted move locationg, units sometimes just stop attacking, issuing attack command to a specific structure not going trough, units retreat from fights for no reason, units charge forward into enemy defenses, planes dont follow targets when issued direct attack command and many more.
There also seems to be somekind of disconnect between players. I noticed this in many games where the other player seems to have vision half way trough my army while I dont even have a radar contact with their army.
It also seems that T1 units do not have much of role in the battlefield in mid and late game other than blocking enemy maulers or suking up indirect fire.
Currently in the public version of the game the only strategy that works in PHC vs Substrate is to hunker down and spam sentinel turrets and hope that the enemy decides on full on assault.