Let's see...
1. I would like a way to snap the camera back to the default angle.
2. A way to sort the planets list would be appreciated.
3. It should be pointed out the the player whenever their automated explorer/survey ships find an inhabitable world. Inhabitable worlds that aren't yet colonised should should also show up on a list somewhere for easy finding/reference.
4. Survey ships on Auto-Survey don't ask for confirmation before attacking pirates guarding anomalies and end up destroyed.
5. The Pragmatic ideology choice that gives you 3 small ships per planet seems a little OP. I've been in situations when multiple AIs at once have had me dead to rights and then gone straight to giving me all their stuff for peace after I activate this.
6. AI should factor in who in else the player they are at war at is also at war with when assessing whether to sue for peace.
7. The diplomacy UI needs to be changed so Declare War is not the first option when opening dialogue with another race. There should also be a confirmation window before declaring war.
8. There is a starting form of each type of defense granted when you research "Defense Systems", but "Weapon Systems" only comes with a beam weapon. Their should be a missile and mass driver equivalent of the Laser.
9. Preparededness centres defense bonus acts as a multiplier on any other defense bonuses your planet has instead of adding a flat amount - but its tooltip doesnt indicate that it works differently from every other defense building. Either it should be changed to a flat bonus or the tooltip altered to inform players of the difference.
10. There should be a way to see the stats of buildings granted by ideology choices before picking them.
11. Change the name of Durantium Armor to Tri-Strontium or one of the other armor types dropped from GC2 - makes no sense we can manufacture as much as we want for armor but need to specially mine it for weapon and support module use.
12. There should be prototype armor/shield/point defense modules based on strategic resources, not just weapons.
13. There should be end game single ship components of all types based on strat resources - not just fleet support modules.
14. Let us pick the location of the Colony Capital.
15. The Planetfall tile boost should not appear on the homeworld.