summary of night - was in the mood for ranked. Played 1 and was nunu. Their jungler was xin and played very well. Kept me on my toes and tried to counter jungle me (side note - my ryze top went smite/tp... so... you know). Anyway, I didn't do poorly, but under performed and felt very pressured by xin. My main issue was feeling like I need to aid top lane due to the dumb no flash bullseye he painted on himself. Anyway, my mid lane carried us to victory. Felt like a loss but we stayed in it. Pretty mediocre game for me though.
Got invited to a non ranked right after that. NA goes down to another ddos. I jump over to LAN and play team builder. Nearly get 2 penta kills running yi. Not really difficult honestly (low level stuffs). Trying to level the account as quickly as possible, though. Level 16 atm. Seems like I'm getting a lot of reps on LAN lately due to attacks though.
Anyway, felt like my jungle play was off and I'm going to go back to putting in reps on more practical junglers on NA.
Quick rambling... re: "practical junglers" - I was thinking today - hmm.. would like to play volibear. But - cannot in most comps. Which kind of blows. Stonewall was talking about how rengar is pretty much a good pantheon. Panth is nice early/mid and generally poo late. Rengar just lacks the early gank power and becomes stronger as the game goes on - including the ability to consistently get at a carry (while panth can just try with his ult). If you take ult strength, I think rango has it hands down. Anyway, the strength in the ult is in the approach. Panth has the range, but you have more than enough time to respond in most cases. Rango can just go omgfckingbbq and take a shot with a higher success rate. Realistically, panth needs his ult and flash to get on a carry. Rango needs ult. Personally, I think rango is a better pick up if I've got 1 person with an equal skill cap on both champs. w/e tho - panth is fun to play ofc
So, back to the whole voil thing. Here's what I think - I think for jungle champions, there needs to be a big trade off before champs with immediate gap closers and champs with gap closers. Voli presses q and moves quickly to an enemy champ. Wukong presses q and immediately hits an enemy champ. Voli's an inferior pick as a jungler due to his kit. Voli is a bad pick if you have anyone that can slow or hard cc. Other junglers can bypass those slows or hard cc through mobility, etc ( a kha hop, a panth hop stun, etc). Voli gets slows and he can't do any dmg. Panth gets slowed and he can still hop based on distance etc. Any jungler that is blown up by a slow is kind of smeh imo ( a nunu snowball or lulu glitterlance means no gank will succeed with voli bear unless you flash). I think things like that remove champs from being a viable pick at higher levels of play. That soft cc weakness is only increased when team fights occur. Voli is really the worst with this as he can do literally zero dmg with his ult or anything if he can't get close. 1 slow and no dmg - just zoning potential.
Summary of thought is that junglers that are vulnerable to soft cc in the team fight stage and on ganks are not really viable. I'd go a step further and add that any champ that has a gap closer that bypasses soft cc should have weaknesses providing a tradeoff. Thoughts on either comments?