I probably spent too much time looking at XML files. I worry about brain injury because of it.
Well, of few hundreds hours at FE, only half of this was spent actually playing, not play testing. Maybe it's time to take a break.
XML issue, use <StrVal>Metal</StrVal> or <StrVal>RefinedCrystal</StrVal>
Heh. Next time I will be paying attention. Thanks.
"They're rare for a reason..."
I get it now
If you want to see the information, you need to use a BattleAutoCastSpell. BattleAutoCastSpell have their own annoyances, but they're fairly flexible, generally more so than Abilities.
I went this way, for an odd reason I will explain below. For now, one last question, is there any way to turn off casting animation for those spells? Like using CasterAnimationType 0/-1 or something?
I would suggest you download Children of Storm and XtraDeconstruct. Even if you don't want to use them, you will find just about everything you can do in these mods. Just use the search function in Notepad++ app. And just to be clear, there are other mods where you can find good examples, but these two are somewhat big so if something can be done, good chance the subject is covered in either or both.
I will. Once I'm done with fine tuning vanilla, I will probably have a go at these. Only I worry my need for fine tuning will get better of me with all that extra content.
Finally, don't want to stifle your interest for modding, but it's probably better if I keep discussion in this thread to XtraDeconstruct (and XtraDeconstruct customization/modding). You can always pm me if needed or post your question in LH Modding forum and see if someone answers there.
I apologize for hi-jacking your thread. Thank you for all your help, and here is something I found while testing Conditional abilities. I'll leave it for any helpless person that will google for those.
First, PerLevel and Multiplier do work, even both at once, as in regular skills. Tested for ATK and CritMultiplier.
Second, some stats do not change. Initiative doesn't seem to do anything. Oddly, Accuracy is not doing anything except for showing different chance to hit. But regardless if this shows 97% or 3%, unit will hit with the same chance as it had before bonus, in case of Lady Irane it was 60+ something.
I think I am giving this game (or actually modding it) way too much time. Maybe it's time to go to sleep for a change.
So thanks again and sorry for excessive posting