I thought you folks would be interested in something to keep you occupied until the new Star Control comes out.
Beta 1 of Ur-Quan Masters High Definition is out for Windows, Mac, and Linux!
If you haven't heard about it, it's an HD remake of the original Star Control 2 game. New graphics, new ships, new features.
And if you're more of a purist, you can play with the original graphics as well.
250+ bug fixes!
Support for all monitors, even for the 1280x960 mode!
Fullscreen mode automatically scales to fill the screen (in correct aspect ratio of course)
640x480 Native Graphics Resolution.
Most of the enhanced solar system graphics now user-selectable to retain the original 1992 experience.
Authentic planet surfaces for Sol system planets.
Moon letter is shown in the blue planet name box when orbiting a planet (in hi-res modes).
A map of constellations is now available in the starmap by pressing F7
A map of the pre-Ur-Quan-war situation is now available in the starmap by pressing also F7
Starmap cursor movement system is now more user-friendly in hi-res modes.
Quasispace holes’ corresponding hyperspace coordinates are shown on QS map AFTER entering the hole once.
Support for savegames from ”vanilla” Ur-Quan Masters
Fixed AI so the computer controlled Ur-Quans should finally be LETHAL.
Lovely ship info screens now available in super melee (press right alt in ship picking grid).
Finally, the missing bits of Mycon dialogue have been recorded and added into the game.
Totally re-recorded, better quality Utwig voice acting.
Ships can be deleted from fleet in Supermelee with both ’delete’ and ’backspace’ keys (will help some laptop users)
Cheat mode available for cheaters!!!
Shows a list of all mineral values as you are scavenging for minerals. Can be turned on/off.
Russian Language support (a little buggy). Translators. I need your help for other languages!
Graphics package for other translations.
Many "non-vanilla" options can now be turned off.
And, in case you missed it:
All new artwork at over 4 times the original's resolution.
Planets rotate and orbit their star in the interplanetary view. They also feature the textured planet surface graphics in the IP view.
Animated suns (hi-res).
Enemy ships in interplanetary view are no longer static icons, but can rotate.
Smarter mineral collection – the remainder of a partially collected mineral node stays on the surface instead of disappearing.
The value of biologicals is shown when picked up.
Shooting the tractors on the moon makes them explode.
In Starmap both the ”max distance you can travel”, and ”max distance from which you can still return to Sol starbase” are shown.
A color-coded warning is displayed when deploying lander and the fuel consumption would make it impossible to return to Sol starbase.
When exiting a system on autopilot, automatically exit facing in the correct direction, regardless of your facing when you left the in-system screen.
Destroyed Zoq-Fot-Pik colony worlds can be found in their area.
It is now possible to encounter Slylandro probes in solar systems.
Some fixes to Ur-Quan & Kohr-Ah AI.
The game now asks to give player & flagship name in a clear in a noticeable manner when starting a new game.