Thanks, Gaunathor for the formula. I assume LH uses a similar one (or the same), but if anyone could confirm/deny this, that would be helpful.
Another question about the formula- Minimum damage doesn't take armor into account? You listed Max Attack. Did you mean that the formula should be:
Min Damage = Max Damage / 2
So, as an example:
My unit has an Attack of 7. I'm attacking a unit with a Defense of 1. The rounded Max Damage is 7*7/(7+1) = 6. The Min Damage is 6/2 = 3.
Darklion74- I understand how units enter into defensive modes, but I'm just not sure what effect that has on the formula Gaunathor provided. I get the impression that having a unit enter into defensive mode increases their existing defense by 5 (currently) or 10 (in the .85 release).
With the .85 changes, archers won't be worthless, but they sure won't be able to injure units before they attack. I'll probably start a separate thread on that, but if anyone else has some insight into defense, make it known!