I’m glad people are liking the new tactical battle maps. I normally stick to AI coding but I always found myself auto-resolving battles in FE and felt that if we could just make initiative matter more and get the battle doing quickly that it would be a lot more enjoyable. The maps in LH were the first tactical maps I did and I’m slowly getting the hang of making them better.
Here are some I worked on this weekend:
Fallen City
Kingdom City
another kingdom city
There’s a bunch of others. I really like the effect they’re having on ranged units. Don’t come to a knife fight with a bow. Having multiple types of units should matter.
Now, my kingdom for a good fire particle effect. Burning cities would look cool.