The new Tile Yield System makes no sense at all.
Places you can settle are not desirable as locations and the areas that you would like to settle like next to woods or rivers are often blank. More often next to forests than rivers.
Also essences made sense when they were tied to magic or crystal nodes. Now essence is random and makes for very few choices if any to get essence. Also sometimes taking a good tile was not good tactically, like blocking a choke point or allowing you ZoC to include strategic resources. Now you have no choice at all.
Also I have started multiple games where I am in lush fertile lands with lots of nodes and no yields on any tiles. This is not the graphic bug either, it just won't let you settle.
Please revisit this as it makes placing cities less fun.