nd monsters are only allowed to move 1 tile per turn (not sure if anyone noticed that before).
I have been engaged 2 tiles away from some monsters (Mostly mites actually, and yes in 0.981), so it doesn't always follow that rule, but in general yes I see it and thats is half the reason I'm not being eaten by monsters all the time
It should be noted that AI players, unlike humans, start with a significant disadvantage -- there is no limitation to how close monsters start to AI players. We did this so that we can stuff more monsters onto a map. But if you unhide a new map with lots of monsters, you'll note that the AI gets a lot more monsters around them.
Hmm, I don't think I would have done like this, but whatever works.
And from the logs, I can tell you, for a fact, that the monsters kill a lot more AI units per game than humans per game. Every saved game we get shows this. The monsters do far more harm to AI players than human players in the bigger scheme of things.
The ai's doing battle with monsters, and being attacked by them is not the question at fault here, not at all, it is the constant finding of AI cities right next to river slags, where the river slag is within the territory of the AI's city, and then 2 turns after you see this, the river slag wakes up and instead of going for the city who annoyed the slag, it will bee-line for player territory to munch on the poor Umber.
Thats how I understand it anyways, correct me if I am wrong, And hope you don't see me as too negative, I just want monsters to FEEL like they are fair, I understand that while I am not seeing the AI the monsters are surely to eat tons of AI pioneers and units, and whatever, I am confident in it anyways since you keep stating the AI is being eaten, and there must be something to support that, besides AI heroes have wounds once in a while.
GJ working on the AI and thanks for trying to both talk to us ppl and listening