Rebel:
-Envoys increase Diplomatic Ratings while applying negative buffs to planets (trying to force diplomacy by fear/subjugation)
-Scouts get Time Explosives much earlier and have it be re searchable for higher damage.
-Flak Ships get a research-able 'flak-burst' ability for each time they successfully destroy a strike craft with their guns (not the ability itself).
-Carriers gain Flak Burst Ability with longer cool down and low Anti-Matter reserves.
-Fighter Strike-Craft deal more damage but have weaker hulls
-Bombers are more resistant to Flak but do not get an increase in damage or a reduction in Armor.
-Refineries cost 400creds less and are 7.5% more efficient (as they are stripping resources in their push into enemy territory).
-Krosov not only is free but gains research to Double it's planet bombing rate (uses both launchers) (Tier 1 Research)
-Flak Frigate is moved to Tier 1 Research.
-Corvettes can be upgrade to use EMP weapons that steel anti-matter / increase ability cool-down in addition to their base damage.
-Research to reduce Fleet Supply/Cost of ships.
-Research to maintain Broadcast Center buff when not in own culture (i.e. ruthless Rebels doing horrible things to Loyalist populations).
Titans should act more like Capital Ships w/ upwards of 130%-180% Hitpoints, Shield, Anti-Matter and Hull/Shield regen rates.
Titan abilities should be scaled appropriately for damage output etc, Bombers already do much less damage to them than regular capital ships.
Civilian Tech for both TEC Loyalist & TEC Rebels needs to be severely overhauled / rebalanced as well.
I also agree that Titans should not be immune from Capital Ship abilities. If they are (as is current) the only way to truly counter them is with other titans versus raw damage from a mob of ships. Not too fun/tactical in my mind.
I am still of the frame of mind that I would like to see an 'In Game' Rebel/Loyalist choice! This choice would remove some techs while giving access to others as listed above. Etc. This choice could 'Be Made @ Tier 2/Tier 3' potentially and be non-reversible. If you diversify the techs there will be more reason to choose one way or the other.
GoaFan77, can you please update your OP with some of the balance suggestions for abilities etc so they are all in one place? I would like to link my Beta thread to this as a reference.