I set the graphics lower, and it seems to be working much better. Loving this mod, an excellent work.
The 2GB limit is a bitch for sure. I've set the mod up to allow graphics to be highest at-least for detail- BUT only if you don't load the world. So if you only load Colonials and Cylons you should be able to go something like Highest/Medium/Medium or Highest/Medium/Low on Graphics/Effects/Bump.
A few things I would like to suggest. First, a few sounds that might be added. What if the vipers made the vibrating sound they do in the reimagined series (technically the sound we hear is the hull of the craft vibrating due to the firing of the guns) and adding in the drum music whenever colonials are in combat. I don't know the piece, but the drums that play when Pegasus comes to the rescue in Exodus, Part II (I'm sure someone knows the actual title of the piece.)
If you want a sound in the mod- then simply put it together and email to me. If it sounds good more than likely I'll fit it into the mod.
One thing to know- there is no mod team here. There is me (who does all the coding, rigging, wiring, etc to the mod) and you guys (who contribute stuff like this). If you want it in you'll have to do some leg work of your own.
Also, have you considered making the colonials and cylons simply blip from one star to the next, as opposed to phase laning? I can see this being somewhat imbalanced, but it would give them some flavor, and maybe balanced by having them take longer to enter ftl, but appearing immediately in the target gravity well once theyre charged up.
Trinity was setup more this way. I allowed extremely fast PJ between friendly systems. It got backed out with the conversion to Rebellion. I may add something like this back in.
Even if these aren't implemented, I absolutely love this mod. kudos to you, good sir.
Thanks. It's should get quite a bit better with the Cylons nearing completion this year.