Now, don’t get me wrong here as I love SINS, and I love Ironclad for the work they have done, and regardless of what I say next, I will be a loyal supporter of Ironclad for many years to come. I’ve praised SINS since the first day I bought it and I loved the expansions, and true, a small part of me is happy to see another expansion and such dedication to the title.
But, unless you’re planning to really rip up the game core, your never ever going to get around the single BIGGEST issue for most major sins players.
Single Core Processing.
I’ve been waiting patiently as have most now, for an announcement of SINS 2, for over a year. I think I speak for everyone when I say I would be perfectly happy to have EXACTLY the same game system, just with MultiCore Support, some new ships, and maybe a DX11 capable engine? (budget permitting of course as I don’t want SINS 2 to be a big budget title, soul, care and love are far better tools for creation than stacks of money)
So as I say, Rebellion, fine, sure, go right ahead, but frankly I`m tired of not being able to get the massive scale of gameplay out of SINS that it pertains to.
I have a Quad Core at 3.2Ghz, 4 gig DDR3, I’m an I.T. tech by trade so I`m tweaked to the hilt, I have a 5870, yet with the scales of play my friends and I like to play, SINS runs like an absolute dog when you get deeper in. And it’s all down to the total lack of multicore support.
So I`m sorry guys, but personally, after buying all three expansions, and waiting patiently for an announcement on SINS2, this announcement annoyed me a little and felt a little like flogging a project to cash in a touch more. This is one expansion I will be giving a miss as I see no point if I can’t play it how I want to play it.
An avid fan and consumer.