Some people are happy about the info Frogboy gave here. Some are not.
Some think that the "new stuff" is not a "gift" to us early adopters but actually a moral requirement that is deserved.
My favorite is the psychic fanboys who know everything SD is doing, and why they are doing it. Like, "SD could have just cut their losses and gave up..." etc.
I realise arguing with fanboys is pointless, so I will address it to Stardock and anyone who wants to read it can do so as well.
1--Stardock is owned by Brad as he said in another post "I am the sole shareholder". This was in response to someone's intelligent question/observation about why would SD release an obviously unfinished game like WoM. Commenter thought it was because of corporate higher up pressure. Now unfortunately for me, I have had a business degree for longer than some of you have been out of Kindergarten. So a few things strike me as weird. Brad, are you saying that you are 100% owner of Stardock? If so, are you also implying that you have no liabilities to banks, other lenders, or financial institutions? Are you also saying that none of these "money men" have a vested interest in seeing such-n-such game be released so they can start seeing their loans/equity/interest etc... being paid back? Or even that you personally are interested in starting to see a ROI for WoM, and that's why you released it when you did?
2-- I find it hard to believe.. nay IMPOSSIBLE, that the maker of Sins and Gal Civ would release those games in the shape they were in (50 times better than WoM) and also be the same company to release WoM, and then state "We thought it was done. we really did" Hogwash. If you or anyone at Stardock thought WoM was "done" when you released it on Day 1, then you guys are in denial, or way worse programmers than the gaming community gave you credit for. I don't know how to thread, how to parse, code, design, re-engineer etc... anything about codes or AI, but I know that someone with a job in the industry should have been able to spot the WORST memory leak I have seen since Daggerfall on day one release. And to defend Bethesda (back in the day Daggerfall was known as the crappiest release of a PC game based on stability..) they had the memory leak fixed in about a week.
3-- Brad, please explain to me how thse gurus, or fanboys, or whatever they are, constantly post about "never having a memory crash" or however they put the nonsense. Wasn't it you, or someone from SD stating that the engine behind WoM was "highly threaded" and since most people do not have 64bit OS, we couldnt take advantage of more than 2GB of ram even if we had it? Since I have a 6gb machine that the game crashes on and a 3GB machine it crashes on, I assume these people are lying fanboys, shills, or not playing the game. Is it possible they have 64bit OS, and 8gb of ram, and the game works differently for them and they experience no OOM crashes? If so please explain how, and I will update my PCs accordingly. Until then, I will assume I am like the 99% of people here who have OOM issues. Hey on a side not, remember how this was gonna be "the spiritual successor to Master of magic"? Well, If I remember correctly it was months if not years, before most of us figured out how to get past their memory issues. I had to have some IT guy at work make a boot disk that had like 10 lines of "REM-suchnsuch, REM-whatsacallit" etc... just to get it to work, and it was 3 years after release, on my 4th PC before I could get the item maker to work. I guess WoM is kinda like the spiritual successor afterall.
4--Brad, can you please explain to the goofballs on this site (or all forums for that matter) about "Reputation" and "Goodwill" in a business sense? For instance, people seem to misunderstand you when you state that you are "Sole shareholder" and they think this means you could have your employees "walk away" from the game if you "wanted to". And the only people would suffer would be us poor consumers. Please explain how, thanks to the internet, and numerous magazines and reviews of WoM, it is now failry puplic knowledge throughout the GAMING WORLD, that WoM was a rush job, and is a black mark on your "Goodwill" value of Stardock. Explain to them that if you walked from WoM that you would irreparably harm your company and I assume your wallet drastically. Unless you got the next COD4, or WoW game in the pipeline this could be the straw, and the ONLY Stray needed to break your back.
5-- I find it offensive that you stated "The article in PC gamer UK ruined us" or however you put it. Referring to a review that somehow doomed WoM to being a non-profitable project. For clarity, the game ruined it's profitability, not a forum post, not an internet review, or not even some magazine in a some country that has a circulation of probably 4,000 a month. If you ever need direction in how to proceed, or what to say, or even how you should think, I highly recommend the "Gamers bill of rights" some guy wrote awhile back. It was some article by a game designer stating how PC gamers should be treated. I think if you find that article and read it, and APPLY the tenets, you will recapture some of the lost fans, and lost goodwill that WoM has caused.
Now to the TS's questions. Brad, can you please give us some info about fallen enchantress or upcoming "versions of the game" besides, "Improved AI", or "Better memory fixes" etc. You see, those things aren't features, You can call it version 1.01, 1.1, 1.15, 1.19, 1.19abjcked, 1.80, 5.75 or even version "Ultimate" the point is those aren't "versions" as the commone use of the word in gamer vernacular, those are called "Patches" I realise some people are so grateful that you are kind enough to patch an unfinished game, that still isn't finished. I am happy that those patches are doing much to improve your standing amongst the gamer community, and reviewers everywhere. But let's call a spade a spade. They aren't "versions" or "features" they are fixes to crap that is broken.
Do you have any info about the new "VERSIONS" of the game, (As gamers would define versions) or is it gonna be status quo "Lots of people working, we doing our best, tons of AI improvements, Diplo should be better, fixing broken quests, correcting some grammar in text" etc. crap that is in most patch notes to virtually every game ever made.
Thanks, and for the record, 1.19c is MUCH better than day one version, or even 1.1 in my opinion. I think you are taking baby steps in the right direction based on GAMEPLAY. I personally am only on my second 1.19c game, and BOTH of them have crashed HEAVILY (more than 1.1) in the early stages. I have about 5 cities, and AIs have 2-10. So this isn't huge labor hog. Maybe I got a corrupted file somewhere, but for me, the OOM is pretty harsh on my 32 bit 3gb machine.
1.19c gives me much hope for Fallen Enchantress assuming you get the bugs out of the game ASAP.