Quoting Admiral100, reply 84Well, my dwarf is far from finished, and Blender is sometimes a mystery to me, but by God, the hair physics system is slowly making sense to me. Here is my dwarf with a half-assed hammer, shield, belt, and shoulder gear (spikes?). Far from finished but at least hair is one less thing to try to mess with.
Original 640 x 480
This is s superdwarvenly cute little dorf from Dwarf Fortress?
Are you kidding? That is a dwarf from Dwarf Fartress.... my retro version of Dwarf Fortress..... trust me, ya don't wanna get stuck in an underground cavern with the dwarves when they been eatin' beans.
Okay, Raven.... here is a hydra. Now, don't read into anything, it is nowhere near finished. The part where the neck(s) meet the body needs fixing. Basically, I will cut parts off where the necks join and the front of the body and smoosh into one another, so you don't get that real thin body part- basically they need to be coming out of the body. In any case the main goal here was getting the f$%^'ing normals to look right. I had to go through the entire body and flip all the normals face by face. PAIN IN THE ASS! Also my other goal was just having 5 heads attached so that all I have to do now is resize, reshape, cut, mince, match, tear, rip , chainsaw, hack, slash, rape, pillage, er, wait.... I mean change the body a bit.
Underside, here- those head/neck areas will be coming from the body, so that thin part that comes out will be cut out.