Not saying it can't be done but with a mod team of 2-3 people doing this part time there is no way. Especially not when so much other more basic work needs to still be done.
Actually with you and me it equates to 1 person working part time [e digicons]:grin:[/e]
I know, you have much ships in your plans, but some of these ships is not canon and was never seen in the series or films. Balance is a good thing, but there is no balance in the series. Minbari can have less ships, but these ships will be stronger and can cost more, so other races too. And whitestar is one of the most interesting ships in the series and should be part of minbari fleet if your team have no resources for creating ISA. Whitestar can be part of Religious cast in tech tree and it would be not bad decision.
But no means no and it your rights.
Anyway, your work is very cool and very hard and i'll spend some time playing it. And i'll try to add ship that i want for my self
I know many ships are not canon. When I started the mod I used the mongoose miniature handbook as reference because they did some of the basic balancing work for the tabletop. Also they had lots of mostly sanctioned ship designs.
I know TobiWahn will accept models but he's very particular about how they are rendered and the hard points. There are several good threads on that topic and in the modder channel. You'd have to ask him about the details.
So true, I'm a bitch. But truth be told there are very good creative people out there who can make models that "look" good. Problem is that the quality is often lacking. Also it is very hard to do a good optimized UV mesh and it is best done in an coordinated effort between texturer and modeler because they are intertwined. Most people just throw UV geometry stacking over each other somewhere on a generic texture map. Might look OK but you cannot bake lightning an texturing effects into the texture that way. And these effects really make models shine.
I'm certainly not the best texturer (far from it) but I'm the only one left and I can bake these effects into the textures to at least make them look acceptable.
There will be a small update in the coming weeks/1-2 month. Hope rather sooner than later. But just an additional model.
I've stopped coding long ago. Most of the hard work was done by Darvroth - thanks a lot for making it playable - and we both have little time at the moment for this project in our spare time.
Thanks for the kind words and glad you like what is there so far.