Might be worth keeping an eye on this.
Buff Builder ...
Thanks. We use my ModEditor for linking the Abilities/Buffs, but for visual analysis this might come in handy.
It may be worth tweaking the game constant files. The problem I foresee are Younger race fleets are generally much larger than Elder race fleets.
Yes, we need to tweak the constants, the fact the younger races do much more easily amass fleet than elder races sounds fine with me. It was that way after all in the series.
Since the AI prioritizes the titan and will research anything required to get it. I'll look into spreading the TitanConstructionCap across the key techs for each race. This will significantly increase the chance that those key techs will be researched and will increase the chance that precursor techs will also be researched. I'll need to prove the required route with some testing but I think this may help quite a lot.
Edit: The AI also seems to favor the frigate with planet bombing...hmmmmm.
Wonderful. Thanks for investigating, correcting and implementing all this.
They(Vorlons, Shadows and Minbari) don't expand as fast as the other races, I think that's due to the AI, the AI always try to colonize the asteroids first(even if it has an ice planet next to it) by consequence they can't since they haven't done any civilian research.
Damn, why is the AI so stupid? Hope we can work around all those bugs without sacrificing balance or B5 feel.
BlackMarketBuyPriceAdjustment should only adjust the price, not allow access. Of the default races, TEC is the only one with a research containing that and yet the others are able to access it just fine.
To note something for you on talking about spreading the Titan research out to get the AI to research other subjects as well, the AI should prioritize all ship/structure unlocks and, subsequently, any prereqs for those.
TobiWahn, based on what I'm learning we are going to have to redo the Vorlon, Shadow and Minbari early tech a little bit to correct recently identified AI priorities.
OK, thanks for checking.
It's legs are too wide apart, but with a little tweak I've gotten something like this, which actually looks nice hanging in space ingame:
Looks really nice. Perhaps adding another joint to the legs (and having the last joint then not looking straight downwards) might make it look more "finished)
So how about having the game scenario such that each capital planet starts with a capital ship factory?
We could adapt the GalaxyScenarioDef
Can you peak in the constant files and see if we may have inadvertently left something off? I didn't see anything in the race files that would help.
Didn't find anything, sorry.
Yes, well access if not a free fabrication facility but we also have to rework the tech tree to remove the capital ship fabrication facility and clean up the tech pathing from that removal.
True. Should we or not? I do like them to research it, but if it breaks AI behaviour, we might have to let it go.