- Reduced experience and gold reward from killing priests and angels, to offset the benefit the opposing team sees from a citadel upgrade in those types.
Can't say I agree with this. I understand the thinking... that when one side buys these units, they actually can be harmed by feeding extra XP to the enemy. So its a mixed blessing and may do more harm than good. I get that.
But I disagree with this approach for the following reasons:
1. There is and has always been a strategy to buying reinforcement upgrades. Just as in many great strategies throughout history, it is best to overwhelm your enemy with superior forces and numbers. In Demigod this translates into saving up your cash and buying multiple reinforcement upgrades in one fell swoop. The balance comes in by penalizing those who fail to consider this strategy, and buy preists by themselves... thereby feeding XP to the enemy as this upgrade alone is not significant enough to give you a proper advantage.
2. When either side buys reinforcement upgrades, they are expressing their superiority over the other side. If both sides were upgrading at the same rate, we wouldn't care about the XP these guys are worth, as both sides would be getting it. The balance issue comes in when only one side has enough cash to buy preists / angels while the other side is less successful and can't. Getting good XP from these advanced reinforcements is a good balance, as it will give your underdog side the opportunity to catch up. We often see in games like Demigod and other RTS's, that once a side gets an advantage, it becomes easier and easier to get even more advantages. It's like a snowball effect and hurts the gameplay as a whole when even good players have no hope of pulling out of an early slump. Keeping the advanced reinforcements XP values high can allow a failing team to pull it together again.
As I said above, the XP issue is only a balance concern if one side is too poor to match the reinforcements the other side is making. So all in all I think that getting good XP rewards for killing advanced reinforcements is a good balancing feature of the game.
As a small aside... I feel it isn't very fair that the toughest reinforcements, the general's minions, grand zero XP or gold.