Destabilsation Changed?

In my latest game, I was destabilising the Arceans for ages, apparently to no effect at all.
However, when I got Party Palaces, I decided to do a bit of cultural domination, and as soon as I parked a Party Palace in one of those sectors, the morale would drop on all their planets in that sector and I took them over in a about two turns.

It seems that the effect of destabilisation is dependant on cultural influence. This was on my first 1.03 game, and I didn't notice this behaviour before. It seems a better system than the flat rate of affect I was assuming before.

Is this really how it works? I haven't seen any reference to destabilisation being linked to cultural influence before.
255 views 4 replies
Reply #1 Top
Mojo,

Destabilization lowers the morale of an AI empire. Effects vary with each planet due to size, resistance and morale improvements, but you can see the overall, Empire-wide morale decrease from turn-to-turn.

At a certain point, planets will rebel and vote to leave the Empire. This happens when the planet fails 2 loyalty checks in a row.

Influence enters into the equation in two ways:
(1) it triggers the loyalty check...apparently, if the planet's resistance level is exceeded by a different Empire's cultural level in the sector, it rolls; and
(2) a rebelling system will vote to join the Empire which has the highest influence in its sector.

Brad mentions all this in the Encyclopedia article "How Influence Works", where he explains defections and how they occur.

Hope that helps.

~SDC~
Reply #2 Top
Ah... I destabilized the Drengin to the tune of >50 BC per turn for about 90% of one game- they the HIGHEST approval rating of ANY empire once the game ended (with their sorry defeat) at an average of 90%! Their economy seemed to hardly suffer too, but maybe it did... still at times they had 100% approval. I wish the game gave proper FEEDBACK so we could tell what the heck was happening due to our efforts.

~SDC~
Reply #3 Top
Def Zep - I read that article, but it just didn't seem to work like it my last game.

Dearmad - thats the sort of thing I was seeing. I was paying 100-300bc a turn on the Arceans for most of the game,but there approval just didn't seem to be affected - varying between 70-96%.

Has anyone else seen this sort of thing, or is it just my imagination.
Reply #4 Top
Firstly, the AI won't just sit there and suck destabilisation-induced morale drops up... it'll counter it by reducing tax rates, building appropriate projects and using propaganda. Unfortunately, although perfectly fine, it *does* make it a bit hard to see exactly what effect you're having.


~SDC~