|
What are Resistance Improvements
|
10 |
Galactic Civilizations III |
|
|
Moving the Capital
|
12 |
Galactic Civilizations III |
|
|
Why still have Social Manufacturing Tile Bonuses?
|
17 |
Galactic Civilizations III |
|
|
Social Construction
|
25 |
Galactic Civilizations III |
|
|
Extreme Planet Frequency
|
1 |
Galactic Civilizations III |
|
|
Is specializing planets still a good idea?
|
6 |
Galactic Civilizations III |
|
|
AI Simply rush building Colony ships from turn 1.
|
14 |
Galactic Civilizations III |
|
|
Custom Factions from Mercenaries to Crusade?
|
3 |
Galactic Civilizations III |
|
|
Return of asteroid mining
|
8 |
Galactic Civilizations III |
|
|
"Pirates-None" option removed?
|
5 |
Galactic Civilizations III |
|
|
Cheat guide question
|
0 |
Galactic Civilizations III |
|
|
Map Editor Issues with 1.8 opt-in
|
1 |
Galactic Civilizations III |
|
|
1.8 Asteroid mining-A little help?
|
8 |
Galactic Civilizations III |
|
|
V1.8 release date?
|
6 |
Galactic Civilizations III |
|
|
Shipyard producing with slider 100% Social
|
5 |
Galactic Civilizations III |
|
|
Shipyard producing with slider 100% Social
|
1 |
Galactic Civilizations III |
|
|
Tech trading vs. audiences
|
1 |
Galactic Civilizations III |
|
|
Is it really all about building ships?
|
24 |
Galactic Civilizations III |
|
|
Zealot Ability
|
2 |
Galactic Civilizations III |
|
|
Dread Lord ships just appeared
|
4 |
Galactic Civilizations III |
|
|
Is Influence the same as Diplomacy?
|
2 |
Galactic Civilizations III |
|
|
Advice on My rig and GalCiv3
|
4 |
Galactic Civilizations III |
|
|
Game won't load with 1.31, with mods on. Can you spot the mod I need to remove?
|
4 |
Galactic Civilizations III |
|
|
Campaigns: What am I missing?
|
2 |
Galactic Civilizations III |
|
|
Confused on Planetary Governors in latest release
|
1 |
Galactic Civilizations III |
|
|
Has planetary governors changed already?
|
3 |
Galactic Civilizations III |
|
|
Industrial Planet's Role When NOT Building Ships
|
10 |
Galactic Civilizations III |
|
|
Opt-In instructions
|
7 |
Galactic Civilizations III |
|
|
A different perspective on the current state of GalCiv3
|
5 |
Galactic Civilizations III |
|
|
Pirate complaint(But not the usual one)
|
9 |
Galactic Civilizations III |
|
|
Civilization Capital vs. Colony Capital
|
4 |
Galactic Civilizations III |
|
|
Map Editor WILL allow custom races on custom worlds
|
4 |
Galactic Civilizations III |
|
|
How to activate "Help" menu in 1.1?
|
2 |
Galactic Civilizations III |
|
|
Trade Modules on Starbases
|
8 |
Galactic Civilizations III |
|
|
Still No UP Meeting.
|
8 |
Galactic Civilizations III |
|
|
Home World "None"
|
26 |
Galactic Civilizations III |
|
|
Can you use multiple MODS simultaneously?
|
2 |
Galactic Civilizations III |
|
|
Help request regarding 4 "Unique" custom factions
|
0 |
Galactic Civilizations III |
|
|
Most Efficient Population Size
|
17 |
Galactic Civilizations III |
|
|
Mod Instructions
|
1 |
Galactic Civilizations III |
|
|
Special Improvements
|
8 |
Galactic Civilizations III |
|
|
Early game strategy question
|
34 |
Galactic Civilizations III |
|
|
Home world Strategy
|
20 |
Galactic Civilizations III |
|
|
1.1 available? Did I miss something?
|
4 |
Galactic Civilizations III |
|
|
Are Habitability and Extreme Choices Linked?
|
2 |
Galactic Civilizations III |
|
|
Quick Start question
|
1 |
Galactic Civilizations III |
|
|
Slow/Very Slow Research setting reflected as "Civilization Ability?"
|
6 |
Galactic Civilizations III |
|
|
Too Many Saves?
|
0 |
Galactic Civilizations III |
|
|
AI Settings
|
2 |
Galactic Civilizations III |
|
|
Thank you for the EDIT BUTTON!!!!!!!
|
0 |
Galactic Civilizations III |
|