|
Really detailed breakdown of exactly how the numbers work? v3.95 or 4.0
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6 |
Galactic Civilizations III |
|
|
Break an alliance
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3 |
Galactic Civilizations III |
|
|
How to increase Yor population
|
5 |
Galactic Civilizations III |
|
|
Trade resource question?
|
2 |
Galactic Civilizations III |
|
|
Set detail animation zoom level
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4 |
Galactic Civilizations III |
|
|
Please make the mini-map stay at the zoom level I select.
|
4 |
Galactic Civilizations III |
|
|
My colony capital doesn't seem to be giving an adjacency bonus...
|
12 |
Galactic Civilizations III |
|
|
Full manual and guides and such
|
3 |
Galactic Civilizations III |
|
|
GalCiv3 Soundtrack?
|
3 |
Galactic Civilizations III |
|
|
After I start a game, how do I see what my galaxy settings were for that game?
|
1 |
Galactic Civilizations III |
|
|
I'm finding the hexes very bright and distracting
|
5 |
Galactic Civilizations III |
|
|
I don't think the three weapon types should initially have different ranges.
|
25 |
Galactic Civilizations III |
|
|
How the heck is the 'power' number generated?
|
6 |
Galactic Civilizations III |
|
|
What exactly is a research specialization as opposed to a regular tech?
|
7 |
Galactic Civilizations III |
|
|
"Hide grid outside influence" still not working for me.
|
1 |
Galactic Civilizations III |
|
|
Two cosmetic issues I have and I wonder if you agree.
|
4 |
Galactic Civilizations III |
|
|
There's still something very wrong with galaxy generation
|
16 |
Galactic Civilizations III |
|
|
Espionage?
|
2 |
Galactic Civilizations III |
|
|
How do you guys play the Yor?
|
2 |
Galactic Civilizations III |
|
|
[BUG?] Hide grid doesn't seem to work.
|
0 |
Galactic Civilizations III |
|
|
[AAR-Gameplay Example]The Rise of the Krynn
|
2 |
Galactic Civilizations III |
|
|
[.51 bug?] No xeno buildings in available projects.
|
7 |
Galactic Civilizations III |
|
|
Multiple survey ship problem
|
4 |
Galactic Civilizations III |
|
|
Will there be a 'nuclear option' in GC3?
|
4 |
Galactic Civilizations III |
|
|
avatar test
|
59 |
Life, the Universe and Everything |
|
|
Terror Stars?
|
7 |
Galactic Civilizations III |
|
|
Visibility within cultural borders.
|
12 |
Galactic Civilizations III |
|
|
Post your screenshots!
|
16 |
Sins of a Solar Empire |
|
|
More cosmetic design choices?
|
14 |
Fallen Enchantress |
|
|
Would you pay for a printed copy of the manual, Hiergamenon, Spell Book, and Monster Manual? And how much?
|
16 |
Fallen Enchantress |
|
|
Is there a link between the Dread Lords in FE lore and the Dread Lords in Galciv2?
|
1 |
Fallen Enchantress |
|
|
Settling--Do I have this right?
|
17 |
Fallen Enchantress |
|
|
This game still surprises me.
|
6 |
Galactic Civilizations II |
|
|
How do the AI's get weapon techs so fast?
|
3 |
Galactic Civilizations II |
|
|
Please answer a question about the High Resolution Graphics Mod V2.0 for Twilight of the Arnor
|
10 |
Galactic Civilizations II |
|
|
can't find raceconfig.xml file?
|
2 |
Galactic Civilizations II |
|
|
I wish there was a way to turn off espionage
|
7 |
Galactic Civilizations II |
|
|
Hmm...Starbases are kind of useless...
|
26 |
Sins of a Solar Empire |
|
|
Wow! Bodies flew out of this frigate after a hull breach...
|
12 |
Sins of a Solar Empire |
|
|
Can I remove JUST the Dread Lords mega event?
|
14 |
Galactic Civilizations II |
|
|
Have you ever come across a PQ 1,2 or 3 world?
|
9 |
Galactic Civilizations II |
|
|
Confused about trade goods
|
4 |
Galactic Civilizations II |
|
|
new CPU = weird graphic glitch ??
|
8 |
Galactic Civilizations II |
|
|
questions about bribing races to go to war.
|
2 |
Galactic Civilizations II |
|
|
Something that I'd like to see in Sins...
|
7 |
Sins of a Solar Empire |
|
|
forum or stickied thread for people to post cool screenshots?
|
1 |
Sins of a Solar Empire |
|
|
Question about trading researched technologies...
|
3 |
Galactic Civilizations II |
|