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Some basic UI clarity- please consider some of these for next (4.0) patch series, Frogboy?
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32 |
Galactic Civilizations III |
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Why don't the government colony limits simply scale...
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8 |
Galactic Civilizations III |
|
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So... last thing built at a planet or shipyard is displayed where? LOL -snicker-
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0 |
Galactic Civilizations III |
|
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Since supply ships cost no maintenance...
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2 |
Galactic Civilizations III |
|
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So what's the game DESIGN reason behind me getting to keep ALL Citizens on a conquered planet?
|
14 |
Galactic Civilizations III |
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Shipbuilder: How do you delete from the pallete any custom grouped shapes you saved?
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0 |
Galactic Civilizations III |
|
|
One small change would make the game, I think, a bit more challenging.
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3 |
Galactic Civilizations III |
|
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Some basic AI improvements (easy changes perhaps?)
|
0 |
Galactic Civilizations III |
|
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Is there a way to mod the random galaxy generator?
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0 |
Galactic Civilizations II |
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Idea for patch: political game
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3 |
Galactic Civilizations II |
|
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Do the Dread Lords ever show up in regular game mode?
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5 |
Galactic Civilizations II |
|
|
My first giant NITPICK on the game (Military Power)
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16 |
Galactic Civilizations II |
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I own you ALL: I d/l'ed it over a 56k modem!
|
5 |
Galactic Civilizations II |
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GCII still a *little* inspired by Twilight Imperium? Hope so. :)
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3 |
Galactic Civilizations II |
|
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Yeah, but what about Politics?
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7 |
Galactic Civilizations II |
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