Question:
I wonder if anyone else has seen this problem.
Note: It will be quite subtle for people who are not used to casting a critical eye on colour for photoediting, artwork, desktop publishing, etc. Also, cheaper monitors/video cards may not be able to display the difference as the colour gamut of some devices (particularly TFT/LCD) is often limited. The problem is, for example, quite obvious on a high end TFT monitor (eg: EIZO) and is probably noticeable on a good CRT, but not on a middle-of-the-road TFT.
A good way to familiarise yourself with the sort of change I am describing is to display some colourful artwork, a colourful photograph, or the colour picking rainbow of the display properties dialog then switch back and forth between Medium (16-bit) colour and Highest (32-bit) colour. The differences described in this post are very similar, though not as severe as the difference between 16 and 32 bits.
Description:
When WindowBlinds is loaded, displayed images (photographs, artwork, etc) become less colourful and appear to have less subtle graduations in tone. Overall, pictures look duller and less '3D' in their shading, and lot somewhat understaturated. However, colours have actually shifted as well, for example, reds are not only not as deep and bright, they are slightly more orange.
This is a problem for anyone interested in photoediting and creating their own artwork electronically, or who is working in the desktop publishing field. This is disappointing because WindowBlinds otherwise would offer the opportunity to select attractive colour-neutral desktops for these purposes. If you have an expensive monitor and a colour managed environment, using WindowBlinds will render the additional investment ineffective.
The problem can not be determined by comparing screen captures - it is happening at a level beyond where the screen capture mechanism operates.
Workaround: Switch back to Luna or Classic to unload WindowBlinds when doing serious work or watching DVDs, etc.