MercenaryTiersDefs.xml this gives you all of them 
?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<MercenaryTierList
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="../Schema/MercenaryTierDefs.xsd">
 
<MercenaryTier>
<InternalName>MercenaryTier1</InternalName>
<DisplayName>Tier 1</DisplayName>
<Description></Description>
<Order>1</Order>
<Amount>30</Amount>
<Color>MercenaryTiers1</Color>
    <CannotAffordColor>MercenaryTiersCannotAfford1</CannotAffordColor>
    <Prerequ>
      <TechAge>
        <Option>AgeOfExpansion</Option>
      </TechAge>
    </Prerequ>
    <Material1>Mercinary_Material_01</Material1>
    <Material2>Mercinary_Material_02</Material2>
    <Surface1>GC3_Default_Surface_01</Surface1>
    <Surface2>OverlayTexture_CrossHatch</Surface2>
    <Appearance>GC3_Mercinary_Appearance_A</Appearance>
   
  </MercenaryTier>
 
<MercenaryTier>
<InternalName>MercenaryTier2</InternalName>
<DisplayName>Tier 2</DisplayName>
<Description></Description>
<Order>2</Order>
<Amount>30</Amount>
<Color>MercenaryTiers2</Color>
    <CannotAffordColor>MercenaryTiersCannotAfford2</CannotAffordColor>
    <Prerequ>
      <TechAge>
        <Option>AgeOfWar</Option>
      </TechAge>
    </Prerequ>
    <Material1>Mercinary_Material_01</Material1>
    <Material2>Mercinary_Material_02</Material2>
    <Surface1>GC3_Default_Surface_01</Surface1>
    <Surface2>OverlayTexture_CrossHatch</Surface2>
    <Appearance>GC3_Mercinary_Appearance_B</Appearance>
</MercenaryTier>
 
  <MercenaryTier>
<InternalName>MercenaryTier3</InternalName>
<DisplayName>Tier 3</DisplayName>
<Description></Description>
<Order>3</Order>
<Amount>30</Amount>
<Color>MercenaryTiers3</Color>
<CannotAffordColor>MercenaryTiersCannotAfford3</CannotAffordColor>
    <Prerequ>
      <TechAge>
        <Option>AgeOfAscension</Option>
      </TechAge>
    </Prerequ>
    <Material1>Mercinary_Material_01</Material1>
    <Material2>Mercinary_Material_02</Material2>
    <Surface1>GC3_Default_Surface_01</Surface1>
    <Surface2>OverlayTexture_CrossHatch</Surface2>
    <Appearance>GC3_Mercinary_Appearance_C</Appearance>
  </MercenaryTier>
 
  <MercenaryTier>
    <InternalName>GovernmentTier</InternalName>
    <DisplayName>Government</DisplayName>
    <Prerequ>
      <Tag>
        <Option>Government</Option>
      </Tag>
    </Prerequ>
    <Material1>GC3_Red_Death_Material_01</Material1>
    <Material2>GC3_Ship_Material_Iridium</Material2>
    <Surface1>GC3_Default_Surface_20</Surface1>
    <Surface2>GC3_Default_Surface_16</Surface2>
    <Appearance>Government_Ship_Appearance</Appearance>
  </MercenaryTier>
  
  
    <MercenaryTier>
    <InternalName>JeffTier</InternalName>
    <DisplayName>Jeff</DisplayName>
    <Material1>GC3_Ship_Material_Painted_Metal</Material1>
    <Material2>GC3_Ship_Material_Brushed_Metal</Material2>
    <Surface1>GC3_Default_Surface_11</Surface1>
    <Surface2>OverlayTexture_CrossHatch</Surface2>
    <Appearance>GC3_Mowlings_Appearance</Appearance>
    </MercenaryTier>
</MercenaryTierList>