I don't really agree with Stalker0 that a revamp of how admins are generated is needed. You already have a potential supply of administrators every 10 turns (similar to how a source of a resource at .1/t would yield 1 after 10 turns) - but it's up to you whether you replenish that resource or choose something else.
Note, in my previous post I was not changing how administration currently works. I was simply reflavoring it to be more in line with how they work now.
Right now, administration is simply a consumable resource, just like elerium, durantium, thulium, etc. I spend administration to get things (survey ships, colony ships, constructor ships). Once that resource is spent, it is gone.
The drop downs and flavor imply that administration is "something special" and sticks around in some way. But its not, that administration is gone the second you use it, and it never comes back.
Now if we want to change administration to come back in some way than great. But as is, I think it needs some reflavouring so its use is more understandable to players.