Things had been slow; still surprised it took me at least 13 days to check in.
Backdrop is cool. Even though I'm not personally one to switch out desktop backgrounds, I have a feeling that a function to create a screenshot without the letterboxing and buttons would go over well. Though Juggernauts overlap into other servos pretty bad.
The servo hanger isn't really a hanger - just standing in the street. There is also still a lot of stuff referencing Drek's Den, although you wouldn't know it from the screen; the comment about his eye seems especially out of place.
I was glad to see practice back - but it's kind of useless right now. The enemy mechs are rather overpowered, and all of them have orbital strike, so you start off half dead to begin with. Only upside is it's a easy way to check that AI orbital strike still can't miss, even if you start walking right away. Also, practice with slots #4 and #5 still spawns in #3.
Disappointed that a NEXX went into inventory instead of giving me a sixth servo option.
In missions limited to SCON-2, I can press the servo-3 key and get a dialog to select a servo. I don't think anything else happens.
I came into the campaign at level 5, and got to 6 around when I finished normal level. Given that perhaps unusual start, normal was a bit of a cakewalk. Hard was actually rather hard; many of the middle missions slaughtered me right from the start; I had to keep switching out my start servo, and sometimes make custom builds - on the bloom mission for instance, I put Hauk in an maximally armored juggernaut so I could grab the king kraxx while surviving his little brothers. I'm not always sure it was the servo however, sometimes the enemies relentlessly crush your spirit from the get-go, other games (same level and mission) they stop attacking and give you a chance to get established. On both normal and hard, finishing off the pirate king required baiting out his orbital strike. On normal I did it with my servos, but on hard even the servos were basically insta-gibbed. Then I figured out that he would fire at a single drone, and I was able to move in - although most of it was a tickle-fight between him and my pistol mech, while I waited for the other servos to respawn; bloom was fully depleted, so no more drones. I'm somewhat down on drones in the campaign because everybody has the can't-miss orbital strike. I haven't started insane yet, but given the jump to hard, I'm afraid I may have to come back at max level.
Since I have to restart missions a lot, it would be nice to be able to skip the dialog without spam clicking. Meanwhile, I often overlook the non-interrupting dialog on the side, which sometimes contains useful information about goals, while I'm either fighting for my life or trying to get established. I saw a missing piece of a dialog from Blink once, but it auto-cleared before I thought to write down the dialog key.
I've also got the advanced artillary in the store; more scrap than I've ever had, and worse than regular grenade launchers - longer cooldown and no ability at level 3.
I don't know what the end game economy will look like, but judging from some of the prices in the store, I'll have to end up drowning in scrap. Meanwhile, I'm almost up to minimum price 2000 from clearing out junk to open up new items. What is left is either uninspiring or more than I want to spend at once.