This isn't a MOBA, it is an RTS with customizable hero units. There are bases (plural), worker units, combat units you give direct orders to, resource management etc.
Early on the base and units felt like they were there to augment the hero units, this is no longer the case. Your heroes are there to augment your base and army. Without an army your servos are just going to die, the other player won't even have to make their heroes do it, they'll just hit you with gladiators or behemoths and you're dead. Ordinance drones if they're feeling cheesy.
I say this from experience, in beta 3, the game was turned on its head. It was a good change and brought in a lot more depth. I tried to persist with leaning on hero units but was shown the error of my ways. Namely, in the form of the s-con 2 building damage tech + dual firmware soldier drone timing push. A cheese strat a poster here came up with that could only be answered by other units. This patch it is easier than ever to do a safe standard play with strong econ and a big army with a diverse composition pushing 1-2 fronts with your servos assisting.
I only got to play 4 PVP matches this patch, won them all on economy, here are the 3 I recorded (one of the games the other guy rage quit before I could push his base)