I'm not done powerleveling this offline profile to see the unlocks yet but here is what I have so far
Level StartXP EndXP Reward
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1 0 90 Reese (Pilot, Orbital Strike) 3x Champ (Servo class)
2 90 300 Blink (Pilot, Teleport) 1x Servo slot + Champ
3 300 800 Hauk (Pilot, Pet) 1x Servo slot + Champ
4 800 1400 Juggernaut 'Brute' body and legs, 2x juggernaut pistons
5 1400 2100 NYI Vanity Item (nothing for now)
6 2100 3000 Kira (Pilot, Cheap Wells)
At 20xp base a game you can afk farm in Sandstorm PVP watching the poor bot suicide without dropping its dropship, takes about a minute a game. At this pace going from level 3-7 would take just over 2 hours, not including time in menus and fiddling around in drek's/hangar. Level 1-3 is easily done in campaign, especially if you do hard and insane on mission 1, and hard on mission 2. If you were playing normal games the xp per game would average 30-35xp/game with games ranging from about 5-12 minutes long, with proper games you nearly halve the number of games needed to level but increase the time per game about 8x. This works out to be about 10 hours of play time outside menus with normal games to reach level 7 from level 3.
If the XP to reach level 10 hasn't changed (5800) then it follows that it'd take upwards of 20 hours of PVP/coop games to reach level 10.
My final feedback on general speed of leveling/looting in beta 4 (I'll come back and post what I think about the level rewards when I get to 10):
In addition to loot earned you get 500 credits, 2000 scrap and 80xp for the first win on a campaign mission, per difficulty (normal, hard, insane). If this stays in place, you will have 2000XP on the completion of the campaign on normal, 4000 if you do the entire campaign on normal and hard. 6000 if you do all 3. This is 200xp more than the cap. You would be able to supplement this with multiplayer and botmatches that have AI that doesn't kill itself after a minute without dropping its dropship and not make supply drones.
I don't think I'd have any trouble leveling under those conditions. I don't know the time to level or whatever for doing that but frankly I wouldn't care if I were doing missions. Right now leveling for me is something I try to optimize away. Between level 3, where people get after exploring the campaign and a little skirmish, and level 10 where wondible and I got to, there is nothing but a lot of solo.
In summary leveling speed is probably about right, once the game is finished, right now past level 4 it is a chore that few do, and fewer have done it multiple times. I've only done so because I've always found a way to make it go very fast.
I'm sure you are well aware that there are 23 missing missions though. So on to loot.
The scrap and credits rewards from the campaign is spot on. I don't feel like I get enough scrap in skirmishes, I have too many items that sell for double digit scrap to get much out of vendoring them. It is improving with item level but I need to get to 10 to get a steady supply of level 5 items, highest I've gotten so far is 3. There seems to be a bug with the side missions, they don't award credits. If they were working, credits from doing skirmish would be much higher. However, I feel I have no shortage of new items from the postgame reward, and I am having lots of luck with crates.
I noticed something strange though, when doing my sandstorm afk grind I got a string of postgame rewards that came in pairs. As in, I'd get an item, then I'd get the same item the next game (they are different rolls of the same base though, not actual Dupes). I tried waiting a while to see if it is based off time but it doesn't appear to be. I will try doing a different map a few times in a row tomorrow to see if it happens elsewhere. But as you can see, items were coming in pairs.
