Title is not 100% correct, I am trying to tweak an already existing mod. I have done a lot of things myself already but can't figure out if this is possible at all, or if it is, how to make it so.
I'll be trying some things out myself as well, but I never went deep into modding sins and stayed on the surface and just tweaked numbers or settings here and there, so maybe one of the more experienced people know this.
It is about the mod "Sins of New Eden", an EVE online mod for Sins Rebellion 1.82.
I am trying to tweak the warpgate(like the vasari have in the base game) in the game from the current "phase lane" kind of jumps, to a "wormhole" kind of jump. However I have no idea how to make this possible, or if it is possible at all. The wormhole begin/end point would have to be made the warpgate, as well as preferably have an increased area where ships enter the warpgate in comparison to a wormhole, but not sure if there is a modifier somewhere that would allow for those things to happen. I have looked through some files but wormholes don't seem to come up a whole lot.
Another thing that I wouldn't mind otherwise, is if I could make the jump endpoint the warpgate instead of the gravity well. Again, not certain if possible.
The place that I can think of that most likely holds the answer is somewhere in this part:
instantAction
buffInstantActionType "ApplyBuffToLocalOrbitBody"
instantActionTriggerType "OnDelay"
delayTime 0.000000
buffType "BuffAmarrCynosuralFieldTarget"
targetFilter
numOwnerships 3
ownership "Friendly"
ownership "Enemy"
ownership "NoOwner"
numObjects 1
object "Planet"
numSpaces 1
space "Normal"
However, since I never went deep into modding I have no idea what exactly each modifier is, where each one applies and what they do exactly. I'll be reading some guides to see if I can find the answer, but figured I'd post this in the mean time to see if someone might know the answer already ^.^