I never played a GC-game, I didn't play the beta of GC3 and this is my first contact with Stardock, so don't expect any rose-tinted glasses.
I can tell you many games that did meet my expectations at launch, but that won't stop you from trying to redicule my posts as you clearly are a fanboy and as we all know, fanboys don't think calmly, they tend to see everything with emotions and are deaf to reason. But just for the fun of it...I will tell you why I expected more from a released full-price game (I started a list for the tech-support at release until it got too long. I will just select a few points. The points are listed without any order):
- If you change the Minimap (zoom out etc.), it will reset to a unwanted standard value every new turn
- Description of some tiles is partly not readable, because there is too much text for the description window. Text is just stopping in the middle of a sentence
- If a free rushed structure is canceled (terran trait), the next structure built is not rushed and there is no way to rush it for free
- Planetary Defence says 0%, but the list under it says: Base 0%; Super Shark 20%...?!?
- There is no way to clear all notifications, you have to click 35 times per turn...bad design
- Ships with long names are not displayed correctly at the shipyard
- Six ships in a fleet: Five normal ships and one custom ship. All set to same ship role, all have the same weapons, only the design is different, but if you fight: Five ships are "out of range", flying next to the enemy and watching the custom ship die, THEN they decide to open fire.
- The build list in the planet window can be scrolled down to some extend, but not till the end. If you want to select Research, Cultural or Birthing Projects, you have to use the mouse and not the mouse-wheel. Even then, the list is overlapping with the UI. That wasn't clearly planned that way.
- Message "one of your agreements has expired" doesn't name the one that expired. Am I supposed to guess which one? - Bad design.
- I created a medium hull ship, but after building it had the HP of a tiny ship and a different picture in the ship building list. The custom name didn't change though.
- Message "load ship" with colonists doesn't tell you which ship, nor if it is a colonizer or a transporter...have to guess again.
- If you change values in the planet window (for example manufacturing from 50 to 100%), the time it take for projects to finish isn't updated in real time. You have to close and reopen the window to see the correct value.
- If you are asked for peace, you can only accept or reject it. There is no option to ask even for a single credit.
- Nearly crushed enemy asked for peace six times in a row, you reject, then you offer peace and they reject. On the next turn, they offer peace again?!
- Antializing setting doesn't get saved
- Not a single message narrated, no sound/video/event if you research something, you see always the same terran ship leaving a terran shipyard video even if you play Drengin or other major races. I have seldomly seen another game missing out on celebrating and displaying the difference of playable races
- Tutorial: Minimap has graphical bugs if you select a ship, if you enter a window, a loud sound rips your ears apart
- Tutorial just consists out of three tiny skirmish maps with a (sorry) boring AI. The Drengin fleets are just parked on a planet and wait for you to destroy them or place a small fleet next to them that raids every new built shipyard. Also, tech-research is carried over to the next mission...I could research everything on the first mission if it wouldn't be so time consuming/boring
- Iconian ships have almost the same color as pirates
- Loading times are long and there is almost no difference between HDD or SSD
- Tutorial: Iconians want to trade me technology that they gave me for free a few turns before...
The list could have gone on like that for a while but I lost interest in tracking. I admit, some things are fixed by now and some things are just a personal preference. But IMO the game shouldn't have been released in a state where everyone could see "obvious" problems with the overall quality. That said, I think that the game has a solid and working base construction. It just feels like it wasn't ready for release at the release date. And if you read the forum, you will see that new players are asking the same questions over and over again (AI, diplomacy options, starbases in influence zones etc.). Also the mod community already has tried to improve the AI, custom races, the amount of selectable traits for race creation etc. There is clearly the feeling in the room that the game is somewhat lacking. So snigger all you want, that doesn't make the game perfect out of a sudden. If the game met your expectation, fine. Congratulations! But I still think it is lacking in several aspects.
Games that met my expectations are for example:
X: Beyond the Frontier, Schleichfahrt (Archimedian Dynasty), Haegemonia, Homeworld, Jane's Combat Simulation F-15 E Strike Eagle, Tribes 1+2, Half-Life, Earth 2140, Gothic 2, Morrowind, Spellforce, Dark Project, Flying Corps, Fallen Haven, Tie-Fighter, X-Wing, X-Wing vs. Tie-Fighter, HoMM3 and many other games which you could install without doubt at release. They were working, they had atmosphere, they were polished and didn't need updates to run (I don't say they never had updates, just that the release version was for example not spiked with problems as "other" games clearly have them).
Larsenex, just keep in mind, I am not cursing the game as a whole, all I want to say is that I hope that the Devs are not expecting me to pay more money for a full price game until it doesn't meet a certain level of finishing. If you are happy with less, go ahead, that is exclusively your right as an individuum. As it is my right to be a bit sceptical considering recent bad examples from other game developers. But I would not have bought the game if I didn't expect the players to make it better as players did it with many other modable games. As long as we don't have to pay for a map-editor or new ship-parts, I am looking forward and positive towards GC3's future.
Btw. nice try to compare my post to unrelated games just for the sake of giving it a negative note. That's a classic right there *applaud*
P.S.: Ceterum censeo Legend of Pegasus esse admonitum.