Is it just me or does it seem that the techs that reduce the COST (not mass) of 'x' or 'y' component are pretty weak? I mean, 10% cheaper Shields? Or Beams? Really? As opposed to more accuracy or 20% less mass? That seems like a total no-brainer IMO.
Granted I'm playing with tech trading off so the decision is even more crucial but it seems like there is little reason for the cost decrease techs to even exist. MAYBE if they were 50% saving or 75% savings then MAYBE. But honestly even then, I doubt it would make much difference in the turns to build most ships. Military Production is rarely a bottleneck at all and by mid-game I can usually churn out solid ships in 2 turns or so with minimal effort.
In fact, it seems like the Manufacturing costs of almost everything seem very low. A starting colony with just a few pop (3 or 3.5) builds the starting Manufacturing buildings in just 2-3 turns anyways. And from there almost every other 'standard' building is just 1 turn (particularly as the planet pop grow). Which in turn means that all of the techs that decrease civil production costs (or increase civil production) are pretty useless as well.
Maybe a quick fix would be to remove the base +5 'TM' from the colony capital? That would slow early industrial growth and put more emphasis on population and early factories to develop the planet?
In any case, I think the production vs output costs are pretty skewed and could use a hefty increase. This would be for ships and improvements and I think would also help the people requesting being able to build multiple units/buildings in a single turn.
As I mentioned in another thread, the best strategy games force 'interesting decisions'. If it's a tough call between techs or specializations it adds to strategic choice and replayability ("What if I do it differently this time?"). But as it is, I find myself choosing the same tech choices game after game because it doesn't matter the situation, tech 'x' is clearly always better than tech 'y'. And that's where I feel the game currently is regarding any choice between cost and mass or cost and effectiveness...after a short while cost becomes largely irrelevant.
Does that mirror other people's experience or am I missing some benefit for these tech choices?