Couple of quick comments/questions. 
First off, as you might already be aware, this mod is not currently compatible with 1.2. The new mega events and the artifact are throwing things off in the GalCiv3GlobalDefs.xml file.
Specifically, this:
<AbundantEventTurnsMin>10</AbundantEventTurnsMin>
<AbundantEventTurnsMax>30</AbundantEventTurnsMax>
<MidGameMusicTriggerTurnCount>150</MidGameMusicTriggerTurnCount>
should to be changed to this:
<AbundantEventTurnsMin>10</AbundantEventTurnsMin>
<AbundantEventTurnsMax>30</AbundantEventTurnsMax>
<RareMegaEventTurnsMin>100</RareMegaEventTurnsMin>
<RareMegaEventTurnsMax>250</RareMegaEventTurnsMax>
<RegularMegaEventTurnsMin>50</RegularMegaEventTurnsMin>
<RegularMegaEventTurnsMax>100</RegularMegaEventTurnsMax>
<FrequentMegaEventTurnsMin>25</FrequentMegaEventTurnsMin>
<FrequentMegaEventTurnsMax>50</FrequentMegaEventTurnsMax>
<MidGameMusicTriggerTurnCount>150</MidGameMusicTriggerTurnCount>
And this:
<CloseToVictoryDiplomacyThreshold>0.666</CloseToVictoryDiplomacyThreshold>
<EasyTargetDiplomacyWeightMod>1</EasyTargetDiplomacyWeightMod>
Should be changed to this:
<CloseToVictoryDiplomacyThreshold>0.666</CloseToVictoryDiplomacyThreshold>
<HasArtifactsDiplomacyPenalty>1</HasArtifactsDiplomacyPenalty>
<EasyTargetDiplomacyWeightMod>1</EasyTargetDiplomacyWeightMod>
I think that's it for additions as I was able to run this mod after making those changes.
The question I have is concerning Ideological Planetary Projects. I'm looking at making a simple mod for the planetary projects, and so I thought I would look at your mod to see how it was done. I'm not sure they're actually currently enabled in your mod at the moment though.
The prereqs for each of the ideological planetary projects are:
Culling:
<Prerequ>
<Culture>
<Option>TerrorTrait</Option>
</Culture>
</Prerequ>
Sanctuary:
<Prerequ>
<Culture>
<Option>AffinityTrait</Option>
</Culture>
</Prerequ>
Summit:
<Prerequ>
<Culture>
<Option>MediatorTrait</Option>
</Culture>
</Prerequ>
These were the old names way back in Beta 3, but don't seem to currently mean anything. I went to the console and unlocked all of the culture traits, and none of these projects showed up. I also then built, again via the console, all of the ideological buildings (including wonders) and they didn't show up then as well.
So I guess the question is, how do I unlock these in this mod, or is this a case where the game isn't unlocking them, although it should?