Had another scenario thought:
________________________________________________________________________________
| ________
| Bloom-Wells to Player 1 Bloom-Wells to
| either side of base _________ either side of base
|
| Creeps, many creeps ________ Creeps, many creeps
| to either side of temple Temple to either side of temple
| _________
|
| ________
| Bloom-Wells to Player 1 Bloom-Wells to
| either side of base _________ either side of base
|
|_______________________________________________________________________________
- Open map, say a grassy plain.
- Bloom-spawn start out hostile toward the players and there are so many that trying to walk an army up the sides of the map would be suicide.
- The temple in the center makes the bloom-spawn neutral toward the player who gains control of it and holds it.
The player who holds the temple has a great freedom to move their armies anywhere on the map, and attack the other players bloom-wells and economy. This would create an enormous meat grinder on the temple grounds, make it a very difficult place to hold (perhaps make it so you can't drop in turrets near it).
The bloom-spawn in this map serve two purposes, an obvious one and a not-so-obvious one. The obvious one is to block avenues of attack to the player who does not hold the temple.
The not-so-obvious one is extra resources through bounty. Perhaps make it so the player that does NOT hold the temple gets a greater income through bounty to make it harder for the OTHER player to hold the temple for an extended period.
Edit: Another thought hit me after I hit save: If neither player holds the temple for 1 or 2 minutes straight, the bloom-spawn go berserk and attack both players... The player who would win in that case would be the one who survives the longest.