Let me first say, I promptly quit my other games and am devoting any gaming time I have (not much) to playing this.
The potential for hard to predict fast paced and relatively quick player vs player battles has me excited.
First, on the Map:
I am not really sure if I like the ability to see everything. The first few minutes has some down time and there needs to be something to do. Has there been any interest in making the map explorable or using radar/AWAC type units to control visibility. In a strategy game this is a needed level of complexity. In all warfare, your intel on the surrounding area is an important skill to develop.
The Servos:
It is a little hard for me to figure out which weapons counter other weapons. For example, lets imagine a 3 vs 3 servo battle. I would want a high damage short range weapon on one servo and the other two servos to have ranged weapons. But these weapons should have specific counter abilities and am having a hard time figuring out what does what.
Id like to see some sort of mobility advantage worked in as gear for a servo. I want to put some "jet boots" on my dude with the swords, so I can cover a short distance very quickly to get in and do some damage.
The Drones:
Id like to see about twice as many types of drones available by stage 3. Consider as strategies are developed these new types of drones are introduced to counter them.
More techs available in stage 2 would really increase the type of unit combos that could be effective.
Bloomspawn:
I love the idea of the bloomspawn randomly appearing. This really helps to prevent players from getting too comfortable and should make the action go back and forth.
I played one match where I repeatedly got struck by an "Orbital Strike" that wiped out my servos and drone army about 3 or 4 times in a row. What is this Orbital Strike thing?
keep yup the good work,
darkstar287