I posted a few times about a game I had where the AI went absolutely nuts in the power ranks. It recently came up again in another thread and I was thinking about the differences between that game and all the other games I have played where they generally perform terribly.
The notable things about that game that I can think of were:
1) The AI had half the map uncontested
2) They were playing a race I designed
3) When I played that race, in the game I designed lots and I mean lots of different henchmen units. I didn't retire the old versions, just kept making new ones.
4) In the game where they went nuts, they had tons of henchmen.
So that got me thinking. I don't know how the AI selects what class to make their henchmen into, I assume it is random. That would mean about 20% of those would end up as commanders. It would also mean that a lot of the units they make and put into cities to defend them would end up as henchmen.
Purely by choosing commander they would get a decent unrest reduction, and with a few levels they could potentially generate a whole lot more unrest reduction. Potentially for their entire empire.
Being henchmen, they don't die, they just rack up drawbacks. If they did get teleported to a city from that, they would instantly drop it's unrest from basically anything to 0.
I am wondering if:
1) Anyone has had a similar experience
and
2) If anyone would be interested in trying to win a game after making an AI friendly faction and during the course of that game design a whole lot of henchmen units and then let the AI play it afterwards and see if the same sort of effect would happen.
Alternatively, has anyone made/played a mod where the AI unrest is permanently 0?