1. Which difficulty level is "ridiculous"? Highest, second hightest?
2. Lady Irane has a "normal" bow? Each sovereign can start with this bow. What do you mean?
3. I already wrote that I prefer mages. For them I need crystal; thus I try to grad up my towns as soon as possible (level 4 conclave gives +2 crystal every round).
4. To my opinion shooters are always stronger then melee units, even the weak archers you can get at an early time because the enemy won't have good armor at this moment.
5. If I understand you right you prefer the race Resoln? Why?
1.Ridiculous is second highest.
2.The bow is pretty useless, giving her a big initiative hit and doing minimal damage, even using her +50% vs. Beasts. I ditched it for the first dagger I could get. I'd much prefer to use her as spellcaster with decent initiative.
3. Fair enough, but I aim to finish my games faster than that. It's fairly rare for me to get a Conclave to level four. Although admittedly Sovereign's Call makes it a lot more feasible, especially now the higher city levels require lower population.
4. Well, maybe, but in any case in practice you won't be able to train archers until what, turn 50? Turn 75? because you won't have researched them yet. The start of the game is the most crucial part; Tarth gets the small army bonus and the Stealth bonus to help, but doesn't get decent troops till quite late. Almost any of the other factions get cheap troops early; Resoln gets free shrine troops, Beastlords get Beasts, Magnar gets slaves, Kraxis benefits from spears + wooden shield early, etc. Verga gets -50% wages and it doesn't take that long to research Juggernauts, which are his best troops. Pariden doesn't get a whole lot, but the Scying Pools and Procipinees Crown are well worth having from the start of the game, and Summoner is not a bad trait (especially as with the Crown summoned creatures will cost zero maintenance). Gilden gets extra hitpoints and better armour. Tarth gets Masterwork Chainmail, but this is right at the end of the research tree, I quite often don't get that far. And Rebels is a really nasty Trait, the last thing you want is extra unrest. Tarth has Rebels; a useless profession for the sovereign; an awful starting weapon for the sovereign; and special equipment that is not available at the start of the game. The only faction which has a similarly hard start is probably Altar. In fact Relias probably has it harder as he doesn't get Life magic, so no Sovereign's Call until you've got a hero with Life magic, and Altar starting troops won't get the Tarth small army bonuses and extra movement. Both Altar and Tarth can be strong if you can make it to their strong points of Henchmen and bows, but they may find the start of the game difficult.
5. I prefer Resoln because it suits my playing style. I like Death magic, I like Water magic, I don't care that much about armour past leather. They're a "fun" faction, they play differently to other factions. In terms of strongest faction I would go with Umber; Kulan's the only sovereign I've beaten the game on Insane (highest difficulty level) with. Although I think I could probably do it with Resoln if I tried enough times and got a good starting position. But beating Insane is hard work, I didn't find it a great deal of fun.