Quoting LORD-ORION, reply 18
Heh, hopefully the new StarControl starts off with "I awoke from a bad dream about the Hegemonic Crux, eternal ones and Daktaklakpak"
It won't be a continuation but more akin to a revisit (ala XCOM using Star Control 2 as the inspiration and start back before the earthlings were in any kind of slave shield). We'll be talking more about our plans as we go forward.
We won't be making any changes to the existing Star Control games. And Atari doesn't actually own the copyright on Star Control 1/2 so it's not like one could make a Star Control 2 HD or what have you without a license from Paul Reiche. And even if we did have rights to SC 1/2 I wouldn't touch them without his blessing.
I think what most Star Control fans are looking for is a new Star Control game where the inspiration comes from Star Control 2. They want a game with fun, adventure and top down ship battles like in Star Control 2 that all play within a fun sci fi universe. Preferably one with Ur-Quan and Spathi and lots of insults.
This is easily one of my favorite game series of all-time. I truly hope you are able to capture the charm from SC2 in whatever you produce. While the combat and mechanics were fun, they were also simple and not the main focus of the game. The main focus was the story, the quirky aliens, and many lines of text that were awesome and how you progressed. It was almost more of an adventure-story game that had combat tacked on. I don't think I've ever really seen you guys do story (not counting the light fiction/backstory in FE), so I admit that makes me nervous. Now that being said, the combat was awesome. Lots of fun, easy to pick up, difficult to master. Give me a Spathi and I will wipe out your fleet. Those cowardly crustaceans made awesome ships
SC3 tried to merge a bit of SC1 mechanics in with SC2 and it detracted from the awesomeness of the story they were trying to tell. Had to worry about fuel, happy aliens (really? stupid), and other non-sense. Remember your main focus and keep the tertiary additions simple, but fun and easy to pick up. Pre-slave shield days sounds closer to SC1 time-line and I think that could be interesting, but we all know the outcome. So thinking ahead, where do you go from there? Can't step on the feet of SC2 (maybe if you do a good job with the prequel, Paul and co would be ok with an HD remake of SC2) so you are stuck with the reminiscing at the end of SC2 about the commander's adventures that he talks about (and I suppose are post SC3). Just something to think about when planning where in the timeline of SC you jump into Ok I have to run to a meeting, enjoy making it and I hope to play it in a few years!