At the completion of a multi-turn move, would be nice to go to the unit, rather than ending the turn, IF there is anything further the unit could do.
Situations where this is annoying:
1. Moving a pioneer to a city square. If I do this manually, only moving one turn's worth, and don't have turn auto-ending, I can then "Settle" in the same turn. But if done during the end-of-turn auto-move, I can't settle till next turn. Minor, but feels like I've just wasted a turn.
2. Moving an army unit a long ways, down road or on horseback. To be safe, I'll tell it to move to a point that is within area that has been cleared of monsters. Currently, I am careful to find a point that is exactly a whole number of turns away. I hate wasting part of a move on a partial auto-move. Especially annoying in a situation where the army could have covered a lot more ground in that turn.
Would be nice not to have to be so careful, yet not to waste any movement ability.
To make this clear, what I'd like is the auto-move logic to perform its move each turn, as it does now. However, on the turn that is the final step in the move, after making the move, go to the unit, and wait for user input. Unless there is nothing more that unit could do on the same turn (if you were moving it manually).
Downside: if user doesn't want to do anything more with the unit, they need to hit Pass or End Turn.
MAYBE this downside means this should only be done when "Auto Turn" is DISABLED. That is, for users like me who want precise control over every turn, and don't mind an extra button press every turn in order to gain that control, the behavior I describe seems sensible.
For those who don't want to be bothered, so have "Auto Turn" on, the current design may be preferred -- because whenever the game goes to a unit, the unit is at the start of a turn, fully ready to do anything.
Yeah, this is getting too complicated. A good middle ground would be to go to the unit IF it has NOT exhausted its move distance. Forget about the refinement of the settler who wants to move and settle in the same turn.