I updated to the latest LH version 1.10 then exited to the desktop, shut down steam, rebooted the pc, double clicked the FELH icon and created a new game.
I chose to create a custom faction and sovereign: these settings, hugh map, Epic Research, challenging world, dense monsters, 5 AI opponents.
I settled my first village on a 4,3,2 tile and chose to Research Knowledge (Research displays as 0.8 per turn) and the Knowledge topic decreases at 1 per turn.
Turn 8 I settle my second village on a 4,3,2 tile, my unrest is 33% (Research for this city is 0.7)
Total Research now displays as 1.5 per season however the Knowledge topic only decreases at a rate of 1 per turn.
Turn 20 I complete the Knowledge topic (my first village also levels). While I'm in the Research screen I notice my total Research is listed as 0.7 per turn.
My first City has research listed as 0 per turn. (Maybe this is because I have not chosen what it will become yet?)
I leave the research screen on Leatherworking and click done. This throws me into the City Level-up popup (ie pick Conclave, Fortress, or Town).
I select Fortress. The window closes and now my Research for this City is 1.6 per turn.
Total Research is now displays as 2 per season (it's actually 2.4 I believe) I change research to Civics but it only decreases by 1 per turn.
So just how is Research suppose to work in an Epic setting? Does it half the Total Research per turn? Does it only use the Research from the last City?
Or is Research cumulative between Cities?
If it is suppose to be cumulative between cities then this would indicate either my game is bugged or perhaps the code is.
I've verified my game files and steam reports them fine.
Any info would be appreciated thanks for reading this. I'm off for a power nap, will check this thread on waking 
Ubbax