So, what I'm getting from this is: Simply hitting the "pass" button to end your turn automatically sends *any* unit into "defense mode"?
Or is this only for units that have specific defensive bonuses? Either way, they probably should be more clear about this.
actually i made a suggestion during the beta of LH to rename the pass button to "defend" to make that connection more obvious. i guess that would have been a smart move 
oh and btw. don't neglect shields - shields also give large defense bonuses "while defending". (+5/10/15/20 for wooden/round[bronze]/kite/tower shields). even low tech units with defense trait and a wooden shield can get to ~30+ defense, which makes them almost immune to the puny attacks of mites, darklings, wolves, bandits etc; also defender champions get +25 defense while defending since they also have a second rank of the defensive trait, so even a low level defender (level 4) with some leather gear can make it into the 40+ defense range